Interactive Math Learning Games
Carl Sagan once praised the ingenuity of 1st grade students and the enthusiasm they have for scientific discovery. He said, “They ask deep questions, ‘what is a dream’, ‘why do we have toes’, ‘what is the birthday of the world?’, these are profound important questions, you go and talk to 12th grade students, there’s none of that. They’ve become…incurious. Something terrible has happened to them in this time.” It is that profound sense of curiosity that must be nurtured. One of the biggest casualties of a child’s upbringing is mathematics. As kids age, they are very quickly put off by the idea of having to solve math problems. However, it is our belief that children should grow up with an appreciation and joy for mathematics. This is best imbibed through fun and games where learning is part of the experience. To help spread the message that “math is fun”, it is important to associate that experience with joy and entertainment without getting preachy. To accomplish this, we have gamified the mathematics experience for kids in the 1st grade. These are games that will allow children to simulate a gaming experience by figuring out mathematical questions. These games include football, or soccer, geometry-based games, zombie games, deserted island games, driving games, money games, and balloon games. The learning experience revolves around letting children understand concepts, implementing them practically and applying them to win the game. So, if a child gets an answer right in soccer, their team scores. If they are unable to get an answer, the goalkeeper intercepts the ball and the level resets. This also prevents kids from trying to pick up on patterns and focuses on enhancing their learning experience. To keep kids from getting bored, it was important to mix things up and add variety to the experience. This way, they can learn addition and subtraction through football, or soccer, while learning greater than or lesser than by selecting runaway trucks. This introduces an element of excitement while the student calculates numbers on the go. It is also important to promote tangential learning, where kids can have such an experience that they continue to learn outside of the game area. They can do this by playing these games in group settings, in classrooms, and even at home. They can compare high scores with each other, further enhancing their motivation to continued learning. Students are also encouraged to look at the big picture of things. Being able to count is a great asset, it is equally important that children understand the value of grouping. Which is why we have games that focus on grouping. We also have just a small section for larger numbers and one multiplication game, so that kids continue to expand their knowledge. More than just simple math, it is important for children to understand the real-world applications of counting, addition, subtraction, etc. This is why we have included a series of money counting games, that include coin counting as well as cash counting. Further increasing the child’s capability of appreciating the value of this knowledge beyond school score.
While games are great for small children, 6th graders are, on average, 11-years old. This is old enough to start developing a work ethic, and to develop an appreciation for math as a subject. However, it is not old enough that it can no longer be fun. To thread that find needle, we have created a series of workbooks that will both engage the student and keep fun as part of the experience. Before any education can start, it is important to understand all learning targets and to develop a challenging curriculum that helps ensure that your child reaches these learning targets. It is also important that any math problems we present to the student correlate to the globally accepted standards expected of a student of that age group. Our activity games found on this page is both challenging and provides plenty of opportunities to practice from pre-kindergarten to 6th grade curriculum. This will help your child gain confidence as they master new math concepts. The major math-based teaching agendas for most students are to create number sense and operations, algebra, geometry and spatial sense, measurement, and functions and probability. While this sound very complicated when laid out in this manner, however, when simplified into math games as presented within this page, they are easy to understand, simple to grasp and fun to play. with time Children get advanced enough in age to be able to calculate complex strings, so some games start off with exercises on addition of millions of numbers. Which means students will need to understand multiple carries. To provide some reassurance, we have provided each game with a many chance to start it all over when questions are not correctly answered because These aren’t meant to be strict tests, just a fun activity to polish up on one’s math skills. The challenges put forth in these games represent real-world applications for math-based problems. The math games walk students through all the possible outcomes of numbers interacting with one another through addition and subtraction. That way students can appreciate how math helps build relationships between numbers. Some of the games get progressively more challenging. It has been a historically appreciated fact that math has some rather interesting word-based problems, for example, only in a math question would two people with multiple watermelons be interacting. However, to bring a sense of realism and practicality to the exercise, we have created word-based problems that both make sense and present a challenge. In order to encourage independent learning, some exercises are meant to be solved visually (like geometry, graphs, statistics, etc.) and that means interacting with your game panel by using the mouse. for example, you will find games such as zombie math games which include multiple math skills from game 1 to 6th grade, users will be invited to guide the character towards the right answers with his mouse, while striving to solve a math question and escape from the undead that is chasing him. This type of activities also encourages skill development with a computer. The entire purpose of this exercise is to take a student from basics of what learners should know, to complete coverage of the curriculum such that they can confidently start working on 7th grade material at the end of this exercise.
Addition, Subtraction, Division and Multiplications